A Mysterious Fellowship

The Root of the Undead

As the adventures opened the trap door in the well, they found the real tomb of Urgoth. Behind a locked door, hidden in a silence ritual cast by Jiffy - who is seeming increasingly competent - they unlock the door and plan a surprise attack against whoever, or whatever is chanting a spell in the next room. As they burst into the hall, Dinendal immediately fires two arrows into the dim light. One flies off target, but the other flies true and catches the wizard, standing beside a large sarcophagus, in the neck. Caught off guard, the wizard never really mounts an offensive, and is forced to retreat. After dispathcing some zombies and a mechanical guard dog, the adventures force the wizard to a quick escape (by painting a magical doorway). They learn from the wizard’s notebook that he was planning to use Urgoth as a lich to fight for him, and a single name—Dimetri. The adventurers destroy the 10 foot hourglass that seemed to be home for the lich’s soul. After discretely relieving Urgoth of some of his burial equipment, they learn more about Demitiri from the church. Apparently Dimitri’s daughter fell ill, and the church was unable to help. Since then, he has not been seen in town and weird experiments have been happening in a tower outside of town. The adventurers decided to spend some of their acquired gold on suits of magic armor for Jiffy, Soraya, and Dinendal.

After resting in town, the party heads to Dimetri’s tower to seek an audience with the wizard.

They send a raven ahead with a message offering their apologies, and that they thought the wizard was a zombie. On approaching the tower, they see the bird laying ominously at their feet. Soraya picks the lock to the tower, with critical stealth—the best they had seen from the rogue yet. The tower was small, and a number traps and puzzles prevented a quick ascent, so he was ready for them. But he and his constructs proved no match for the party, especially as his mechanical snake didn’t seem to be functioning correctly. Even though the party tried to talk the crazed wizard down, he wouldn’t do anything but fight. An so he died. The chapter ended with the party resting in Dimetri’s tower and playing with his magical brush of teleportation.

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